UX Design: 50 Keywords

  1. Accessibility – The design of products, devices, services, or environments for people with disabilities.
  2. Affordance – A feature of an object that suggests how it can be used.
  3. Affinity diagram – A tool used to organize and categorize ideas and information.
  4. Animated prototypes – A type of prototype that includes motion and transition effects to simulate real interactions.
  5. A/B testing – A method of comparing two versions of a product to determine which one is more effective.
  6. Card sorting – A technique used to understand how people categorize information.
  7. Cognitive load – The amount of mental effort required to use a product or service.
  8. Contextual inquiry – A type of user research that involves observing and interviewing users in their natural environment.
  9. Conversion rate – The percentage of visitors to a website who complete a desired action, such as making a purchase.
  10. Design sprint – A time-boxed, iterative process for solving big problems and testing ideas.
  11. Design thinking – A problem-solving approach that involves empathy, experimentation, and iteration in the design process.
  12. Fatigue – The feeling of being overwhelmed or exhausted by a product or service.
  13. Empathy map – A tool used to understand the thoughts, feelings, and behaviors of users.
  14. Experience map – A visualization of the interactions a user has with a company or product over time.
  15. Fitts’ Law – A principle that states that the time required to rapidly move to a target is a function of the target’s size and distance from the starting point.
  16. Flow – A state of immersive and effortless experience in which a person is fully absorbed in the task at hand.
  17. Goal-directed design – A design approach that prioritizes the specific goals and objectives of users.
  18. Heuristics – A set of principles used to evaluate the quality and usability of a product.
  19. Information architecture – The structure and organization of information within a product or service.
  20. Interaction design – The design of interactive products and services.
  21. Interface – The visual and interactive elements of a product or service that allow users to interact with it.
  22. Jobs to be done – A framework that views products and services as solutions to specific problems that users are trying to solve.
  23. Journey map – A visualization of the emotional and functional experiences of a user over time.
  24. Microinteractions – Tiny moments of interaction within a product or service.
  25. MVP (Minimum Viable Product) – A version of a product with just enough features to satisfy early adopters and provide valuable feedback for future development.
  26. Navigation – The way users move through a product or service.
  27. Onboarding – The process of introducing new users to a product or service.
  28. Personas – Fictional characters created to represent different types of users.
  29. Progressive disclosure – A design pattern that reveals information and functionality in stages, rather than all at once.
  30. Prototype – A preliminary version of a product used for testing and evaluation.
  31. Reciprocity – The idea that people are more likely to engage with a product or service if they feel like they are getting something in return.
  32. Responsive design – A design approach that creates flexible and adaptive layouts to accommodate different screen sizes and orientations.
  33. Retention rate – The percentage of users who continue to use a product or service over time.
  34. Service design – The design of end-to-end customer experiences, including touchpoints with a company or product.
  35. Scenario – A description of a possible interaction between a user and a product or service.
  36. Site map – A diagram that shows the hierarchical organization of content within a product or service.
  37. Storyboarding – The process of creating a visual representation of the steps and interactions of a product, service, or system, in order to explore and refine its design.
  38. Survey Research – A user research method that involves collecting data from a large number of users through online or paper-based surveys.
  39. Task analysis – A method of understanding how users complete specific tasks within a product or service.
  40. Touchpoints – Points of contact between a user and a company or product.
  41. Usability – The ease of use and learnability of a product or service.
  42. User-centered design (UCD) – A design process that puts the needs, goals, and experiences of users at the center of design decisions.
  43. User engagement – The degree to which users are actively and enthusiastically involved with a product or service.
  44. User flow – The path a user takes to complete a specific task within a product or service.
  45. User research – The process of gathering data and insights about users to inform design decisions.
  46. User scenario – A story that describes a typical user, their goals, and their interactions with a product or service.
  47. User story – A brief description of a user and their goals, used to inform design decisions.
  48. User testing – The process of evaluating a product by having real users perform tasks and provide feedback.
  49. Value proposition – A statement that describes the benefits a product or service provides to users.
  50. Wireframe – A low-fidelity representation of a product’s layout, used to communicate design ideas and test functionality.


Complimentary Food Suggestion:

“Salmon & Avocado Salad Bowl”


  • 1 salmon fillet
  • 1 avocado, diced
  • 1 cup cherry tomatoes, halved
  • 1 cup mixed greens
  • 1/4 cup walnuts, chopped
  • 1 tbsp olive oil
  • Salt and pepper to taste


  1. Preheat oven to 400°F.
  2. Season salmon fillet with salt and pepper.
  3. Place salmon on a baking sheet and bake for 12-15 minutes, or until fully cooked.
  4. In a large bowl, mix together mixed greens, cherry tomatoes, avocado, and walnuts.
  5. Drizzle with olive oil and season with salt and pepper.
  6. Serve the salmon fillet on top of the mixed greens and avocado mixture. Enjoy!
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